Every run builds a new maze, and every maze is armed. Learn what hides in the walls, floors and ceilings — and the thing that hunts you through all of it.
Every run builds a different maze. Learn what is waiting in the walls.
STATUS EFFECTS
Some traps do more than damage. Watch for these effects on the cards below.
SlowMovement speed is reduced.
StunCan't move or act until it wears off.
IN-GAME
ALWAYS HUNTING
The Chaser
A towering black shape with a ring of pale fangs, a fan of spines down its back and arms far too long. It tracks you through the maze. If it catches you, answer its question — or else.
Preview Unavailable
Spike Trap
Floor plates that thrust up rows of stone cones. Watch for the gaps.
Preview Unavailable
Laser Trap
Thick red beams cutting through walls, floor and ceiling at wild angles.
Preview Unavailable
Hammer Trap
Stun2s
Wall-mounted stone hammers that slam down onto the floor.
Preview Unavailable
Spike Ball
A spiked iron ball swinging from the ceiling on a heavy pole.
Preview Unavailable
Lazer Pistol Trap
Wall-mounted shooters that fire across the room.
Preview Unavailable
Sound Wave Trap
Slow30%
Punishes anyone sprinting nearby. After a 3-second warning it fires a sonic shot that leaves a slow zone on the floor.
Preview Unavailable
Blackhole Trap
A swirling black hole that pulses with gravity and drags anyone nearby toward its core.
Preview Unavailable
Crystal Slow Trap
Slow60% · 3s
A glowing crystal that Slows anyone who gets too close.
Preview Unavailable
Crystal Stun Trap
Stun2s
A charged crystal that Stuns anyone who gets too close.